We are two longtime friends who always had more ideas than time.
Lots of started projects, big plans that never made it to the finish line.
But we are gamers and we love games. We always wanted to make them, not just play them.
So we promised ourselves that we'll make one. And this time, we’d see this one through. No matter what.
We built our first game Fluendora: The realm of scribes, after work, late at night, between everyday responsibilities and family life.
No team, no investors — just the need to finally finish something we believed in.
We’re grateful to everyone who spent even a moment with this game.
And even more so if you’re reading this right now.